Mythica Academy for Champions

Get to  Mythica Academy. Learn it's secrets, get to know it staff and courses offered.

Mythica Academy 

Mythica Academy is a legendary Academy where champions from every corner of the realms gather to grow, train, and discover their true potential. It is a place where aspiring heroes learn not only how to defend their homelands, but also how to understand the deeper forces that shape their worlds. All who enter its gates share a single purpose: to become protectors of their realms.

At Mythica Academy, every student finds a home within one of the three great Houses—Ruby, Sapphire, or Emerald. Each House carries its own history, traditions, and philosophies, offering students a sense of belonging as well as a path to follow. No matter their background or abilities, everyone is welcomed and guided toward the House that resonates most with their strengths and aspirations.

Throughout their time at the Academy, students can attend a wide variety of classes. These lessons often align with the different paths a student may choose to walk—whether that be mastering combat, honing magical arts, studying ancient lore, or exploring the mysteries of the realms.

Mythica Academy House Cup

At Mythica Academy, the three Houses compete throughout the year for the honor of winning the House Cup. This friendly rivalry adds a more immersive experience even for those unable to attend, encouraging students to work hard, support their Housemates, and contribute to the community in meaningful ways.

The House Cup scoreboard is always visible, allowing everyone to see which House is currently in the lead. Points can shift at any moment—earned through classes, club activities, or exceptional achievements. Of course, points can also be lost through mischief gone too far, broken rules, or chaotic accidents.

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The story of Mythica Academy

The Mythica School was founded circa 1449 AD in a pocket-realm formed at the crossroads of the Veil Gates. Its purpose was to educate children of all realms, mainly those who are god-bound, to understand their heritage, survive the other worlds, and prevent future realm disasters (such as the Shroud). The founders were: Headmistress Seraphelle Dawnveil, “the Wise,” an elf from Faeloria and a follower of Thoth. Vice Principal Borik Ironfoot, “the Handy,” a dwarf from Veloriax and a follower of Hephaestus, he was the smith of the Great Cup. Vice Principal Nyxariel Vael, “the Quiet,” an astral elf from the realm of Luminis and a follower of Frey. Panthera Phylum, “the Swift,” the fastest warrior of Mytherra and a follower of Bastet.

Curriculum became more militarized under headmaster Felowick ‘the paranoid’ (1756AD).The new Headmistress is Sapphira Constellaris after the death of Fellowick at around 1780AD